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I am a micro:bit Champion for 2021.


I have created a micro:bit Python get started cheat sheet and is free to download.

Free download
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do your :bit challenge information

micro:bit ideas

Create your own sock puppet and use the micro:bit for the face. 


More ideas coming soon ....

An introduction to how to use micro:bit classroom and python.

An introduction to how to use micro:bit classroom and block based code (Makecode).

micro:bit scheme of work 


Scheme of Work for using the micro:bit with just the built in simulator on https://makecode.microbit.org


The aim of the series of lessons is to develop a students understanding and application of sequence, repetition, selection, variables, functions and computational thinking. All lessons are freely available and have been adapted from the Teach Computing resources on www.teachcomputing.org/curriculum

Download all resources
Lesson 1 Resources
Lesson 2 Resources
Lesson 3 Resources
Lesson 4 Resources
Lesson 5 Resources
Lesson 6 Resources

micro:bit board game


Use the game board below and the program to randomly generate your next position on the game board. 


Game Rules

1. Use the program to randomly generate your next position - Click Here

2. Create the code to complete the task on the square

3. Complete at least 5 before trying to land on the final square X4Y2 to win!

New Project (1)
micro:bit Game Board download
micro:bit Game Board download - A4

Primary Computer Science Student Facing Videos

Key Stage 1 Computer science lesson material. 


Using the Teach Computing Curriculum as a basis I have created videos and adapted their materials to utilise at home. 

The resources linked are all freely available and attached within the sections below.

Credit original resources www.teachcomputing.org

Year 1

Technology around us
Lesson 1 - Technology in the classroom

Lesson Overview


This lesson looks at what technology is and where it could be found in the home. 


A device is not required for this lesson.

Technology Scavenger Hunt worksheet
Lesson 2 - Using Technology

Lesson Overview


This lesson looks at the main parts of a desktop computer and a laptop.


A device is not required for this lesson.

Parts of a computer worksheet
Lesson 3 - Using the mouse

Lesson Overview


This lesson looks at the mouse and how to use it to create a picture.


A computer or laptop is required for this lesson to use the mouse or the trackpad.


https://paintz.app/ is used as the free online paint application.

Using paintz.app
Lesson 4 - Using the keyboard

Lesson Overview


This lesson looks at the keyboard and how it is used to write words. 


A device is required for this lesson with a keyboard and a mouse or trackpad.


https://paintz.app/ is used as the free online paint application.

Using paintz.app
Keyboard worksheet
Lesson 5 - Developing keyboard skills

Lesson Overview


This lesson looks at the keyboard keys and how to type a capital letter, full stop, number and space. As well as move with the arrows and delete a mistake.


A device is required for this lesson with a keyboard and a mouse or trackpad.


https://paintz.app/ is used as the free online paint application.

Label the keyboard worksheet
Lesson 6 - Using a computer responsibly

Lesson Overview


This lesson looks at how to use a computer responsibly and think about how to use a computer at home.


This lesson does not require a device.

Rules when using a computer worksheet
Moving a Robot
Lesson 1 - Buttons

Lesson Overview


This lesson looks at the different buttons on the top of a bee bot. You can use an online tool with this lesson


https://beebot.terrapinlogo.com/

Buttons Worksheet
Map and Fake Bot
Lesson 2 - Directions

Lesson Overview


This lesson looks at instructions and how they can be used as directions.


No device is required for this lesson.
Lesson 3 - Forwards and Backwards

Lesson Overview


This lesson looks at instructions to move forwards and backwards.


No device is required for this lesson.
Forwards and Backwards worksheet
Lesson 4 - Four Directions

Lesson Overview


This lesson looks at instructions to move left and right and combining this to move in four directions.


No device is required for this lesson.
Four directions worksheet
Lesson 5 - Getting there

Lesson Overview


This lesson looks at using instructions to get from one position to another.


No device is required for this lesson.
Instruction Cards
Shape Mat
Lesson 6 - Routes

Lesson Overview


This lesson looks at different routes, different program a robot could use.


No device is required for this lesson.
Destination Cards
Image story map
Route Planner

Year 2

Information Technology around us
Lesson 1 - What is information technology?

Lesson Overview


This lesson looks at what information technology is and finding examples of what is and is not information technology. 


A device is not required for this lesson.

Information Technology or not worksheet
Lesson 2 - Information Technology in our home

Lesson Overview


This lesson looks at where information technology may be seen in the home and start to think about why we use them.


A device is not required for this lesson.

IT at home worksheet
Lesson 3 - Information Technology in the world

Lesson Overview


This lesson looks at where information technology can be seen in the world, looking at where IT may be on a street and in a cafe/shop.


A device is not required for this lesson.

Lesson 4 - How does IT improve the world?

Lesson Overview


This lesson looks at how information technology is used in a supermarket to improve service. 


A device is not required for this lesson.

Supermarket scanning role play
Lesson 5 - Safe use of IT

Lesson Overview


This lesson looks at how information technology should be used safely, focusing on rules when using IT and taking photos. 


A device is not required for this lesson.

Lesson 6 - Use IT responsibly

Lesson Overview


This lesson looks at the digital 5 a day and ensuring technology is used responsibly. 


A device is required for a part of the activity in the lesson.

Digital 5 a day checklist
Robot Algorithms
Lesson 1 Giving Instructions

Lesson Overview


This lesson looks at following instructions and how instructions need to be precise.


A device is not required for this lesson.

Lesson 2 Same but different

Lesson Overview


This lesson looks at how instructions can be in different sequences to create different algorithms.


A device is not required for this lesson.

Lesson 3 Making predictions

Lesson Overview


This lesson looks at algorithms and predicting what will happen when the program is run.


A device is required for this lesson.

Predictions worksheet
Lesson 4 Mats and Routes

Lesson Overview


This lesson looks at designing and creating their own map and creating a route for the robot to follow.


A device is not required for this lesson.

Blank map to use
Lesson 5 Algorithm Design

Lesson Overview


This lesson looks algorithm design and creating an algorithm for your planned route.


A device is not required for this lesson.

Lesson 6 Debugging

Lesson Overview


This lesson looks at debugging and creating an algorithm to follow a route to stop at 2 locations on the map.


A device is not required for this lesson.

Debugging worksheet

More coming soon, please get in touch on pam@computingforschools.com